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Skill
A packaged ability an agent is granted. The same skill is offered to every tenant; what differs is which agents have it, how each is set up, and what it has done.
Has: a name · a description · a version · what it needs connected · the settings it declares · a schedule or none. On each agent: that agent's settings, an on switch, a schedule switch and its runs. One grant per agent and skill; deleting the agent, or the skill, takes the grant and its runs.
The catalogue
The Hub lists the skills the running worker can actually do, with the description, version, requirements, settings and schedule that code declares.
e.g. the registry is unreachable at that moment → the catalogue stays as it was; nothing fails.
SKILL-CATALOGUE-FROM-CODEA skill is known by its name; the same name reported again updates that skill rather than making a second one.
SKILL-NAME-IS-IDENTITYThe version shown is the version of the code that was loaded, and each run keeps the version it ran under.
SKILL-VERSION-IS-CODEA requirement or schedule that cannot be read is dropped rather than stored as a guess.
e.g. a schedule nobody can read → no schedule switch; the skill runs on demand.
SKILL-UNREADABLE-IS-DROPPEDA skill an agent's worker has no code for is skipped, never pretended to run.
SKILL-NO-CODE-NO-RUN
What it needs connected
Each skill states which connections it needs, which services satisfy each one, and what it can work without.
SKILL-DECLARES-ITS-NEEDSA requirement is needed, optional (it runs, nothing is lost, nobody is told), or needed but degradable (it runs, does less, and says what is lost).
e.g. no calendar → meetings are still filed, without calendar matching.
SKILL-RUNS-WITHOUTWhere more than one service satisfies a requirement, the screen names them together: "Calendar (ICS link or Google)".
SKILL-SEVERAL-PROVIDERSThe Hub is told whether each connection is in place; it never sees the credential itself.
SKILL-HEALTH-FROM-REGISTRYFor each member the screen says whether they can use the skill and what they are missing; a shared connection counts for everyone, a personal one only for its owner.
SKILL-HEALTH-PER-PERSONFor each thing a skill needs, the screen names the command that connects it (CONN-CONNECT-IN-CHANNEL), and marks what the platform supplies as needing nothing.
SKILL-CONNECT-IN-SLACKAn agent has one Skills & tools tab: its skill copies, each by its keyword with the tools it brings, read only; then the tools it holds (AGENT-TOOLS-IN-THE-HUB). Whether a tool is connected is not said here (TOOL-CONNECTED-PER-PERSON). A copy's own page shows its keyword and, per tool, what it uses. The old Tools, Connections and Skills tabs land on it.
SKILL-SHOWS-ITS-TOOLSA skill declares the tools it needs (TOOL-ACCEPTS-KINDS), and adding it to an agent brings them, with nothing to tick or choose: a skill that lacked one could not run. Removing the skill leaves them, removable (TOOL-STAYS-AFTER-ITS-SKILL). Replaces declaring kinds (SKILL-DECLARES-ITS-NEEDS).
e.g. meeting-recap added → Plaud, calendar and transcription appear under it; transcription reads "supplied by Tonoman".
SKILL-BRINGS-ITS-TOOLSWhat is added to an agent is an instance of a skill, under a name that is unique on that agent and is also the word that runs it (
!skill <name>). The first instance of a skill is named after it, so today's words keep working.e.g. meeting-recap added as
SKILL-INSTANCE-NAMEDacme-recap→!skill acme-recapruns it; a secondacme-recapon the same agent is refused.One agent may hold several instances of one skill, each with its own settings, schedule, credentials and runs; a run of one never reads another's credentials or settings. Replaces one grant per agent and skill.
SKILL-SEVERAL-INSTANCESA second copy of a skill that runs on a schedule runs on it like the first, on the agent's one schedule: a second meeting-recap looks at its own Plaud logins and runs what IT has not run — two copies on one login are two runs, as their owner set them up. Tested for which copies each firing runs and from when; a real recording through a second copy waits on a connected dev Plaud login.
SKILL-SEVERAL-INSTANCES-SCHEDULEDA skill is added by finding it by name in the catalogue, not by ticking a list. A copy the agent had and removed comes back as it was — its settings, logins and history.
SKILL-ADD-BY-NAMEAdding a skill the agent already has makes another copy, its keyword the skill's name with the next number (
SKILL-COPY-KEYWORDmeeting-recap-2). A copy can be renamed on its page; the one named after the skill keeps that name, so the words that run it keep working; a keyword in use, or another skill's name, is refused. Its runs follow a rename.A new copy's tool copies are set up like the first copy's — each person's own, or the same shared accounts — until changed (TOOL-COPY-WITH-SKILL-COPY). The person's own logins are separate: a numbered tool copy reads the logins connected for it.
SKILL-COPY-USES-THE-SAMEA copy's scheduled work starts from when it was added: a second meeting-recap does not treat the recordings made before it existed as new.
SKILL-COPY-STARTS-NOWA skill's manifest declares the deterministic steps around its runs — before: what there is to do (new recordings, new drops); after: checking what the run did — each in a sentence and with the script that does it. The skill's page shows them in order around the run itself, which is a prompt to the agent.
e.g. meeting-recap → before: finds recordings not yet recapped; the run; after: waits for the recap to be filed, asks once more, then fails with the reason.
SKILL-HOOKS-SHOWNA skill says where its code lives: the repository and the folder in it, linked from its page. The built-in skills live in the open-source runtime; one Tonoman Cloud declares itself says so.
SKILL-LIVES-IN-GITSince Oct 6 a binding says which copy of the tool a skill copy uses; what that copy uses is the copy's own setting (TOOL-COPY-WHOSE-ACCOUNT). What follows holds for the copy. Each tool of an instance is bound to what it uses: one credential, "each person's own", or — for a tool that takes several — a list. Only credentials of a kind the tool accepts may be bound; another is refused with the kinds it takes. The worker is handed, per instance, exactly what each tool uses, and an agent's credentials are what its instances use. Turning a skill on binds its tools to what the agent was already granted, and connecting in the channel binds the new credential where a tool has room, so nothing behaves differently from before bindings. Replaces the agent-wide connection grant.
e.g. calendar bound to "Acme Outlook (ICS)" → that calendar and no other; bound to "each person's own" → all of the speaker's calendars.
SKILL-BINDING-PER-TOOL
Granting it and setting it up
A skill does nothing until an agent is granted it, and every run belongs to that grant (RUN-NEEDS-SKILL-ON).
SKILL-GRANTED-PER-AGENTSwitching a skill off keeps the grant and its settings for when it goes back on.
SKILL-OFF-KEEPS-SETTINGSThe settings form holds exactly the fields the skill declares, and a skill with nothing to configure says so.
SKILL-SETTINGS-ARE-DECLAREDA skill may declare a brain setting: the form offers the tenant's brains, and a brain of another tenant is refused. The skill works in the brain chosen there.
e.g. Receipts on Atlas, brain setting → Finances; switched to another brain → the next receipt is filed there.
SKILL-BRAIN-SETTINGAn unknown field, a missing required one or a value of the wrong kind is refused with the reason, and nothing is saved.
e.g. a required output channel left blank → refused; the agent keeps its old settings.
SKILL-SETTINGS-CHECKEDSettings can only be saved for a skill the agent has; saving never switches one on.
SKILL-SETTINGS-NEED-GRANTClearing an optional field puts the skill back on its own default.
SKILL-EMPTY-CLEARSOnly an owner, an admin or an operator may switch a skill, change its settings or its schedule, or run it; a member sees every control disabled.
SKILL-WHO-MAY-CHANGEA change reaches the running agent within a second or two; a run already under way finishes on the settings it started with.
SKILL-CHANGES-REACH-AGENT
Running on its own
A skill runs on its own every so often, at set times of day, or not at all; one with no schedule shows no schedule switch.
SKILL-SCHEDULE-IS-DECLAREDWhether a skill can run uses the same words on the agent's Skills list, the skill's page and the Accounts tab: "Ready", "Needs setup" with what is missing, or "Off". Where it is about one person it says that person's; where it sums up, it says who is ready (SKILL-HEALTH-PER-PERSON).
e.g. Ana connected, Ben not → on Ana's row "Ready", on Ben's "Needs setup: calendar", on the list "Ready for 1 of 2".
SKILL-ONE-READINESS-WORDSTurning the schedule off stops the timer only: the skill stays on, keeps its settings, and still runs when asked.
e.g. the switch is offered for a skill with no schedule → refused.
SKILL-SCHEDULE-SWITCHTimes of day are the tenant's own times, and the screen labels them as tenant time.
SKILL-TIMES-IN-TENANT-TIMEA time that cannot be read is dropped, and settings that leave no readable time mean no schedule at all.
SKILL-TIMES-READ-STRICTLYA time-of-day schedule exists while the agent holds the grant and has somewhere to send the result; changing the times moves it, revoking removes it.
SKILL-SCHEDULE-FOLLOWS-GRANTA scheduled run that comes round while the last is still working is skipped, not queued.
SKILL-NO-OVERLAPA schedule paused by hand stays paused; only pauses Tonoman made itself are lifted when their reason goes away.
SKILL-HAND-PAUSE-RESPECTED
What a skill may do
A skill holds no tenant credentials: it asks Tonoman to transcribe, to think, to file a page in a brain (BRAIN-SKILL-TARGET), and to read the agent's calendars.
SKILL-ASKS-THE-RUNTIMEThe thinking a skill asks for runs on the agent's inference login, or on the login of the person the run is for; the skill cannot choose whose login pays.
SKILL-THINKS-ON-AGENT-LOGINA skill reports what it did and hands back what should be said; the agent says it in its own words in its own channel.
SKILL-REPORTS-NEVER-SPEAKSWhat a skill hands back as a source's own figures — how many are left, when it ends, the link — it can mark to be said exactly as written: Tonoman posts those words as they are, to the person the run is for, and the agent does not put them in its own. A number reworded is a number that can come out wrong.
SKILL-FIGURES-SAID-AS-GIVENA skill can ask Tonoman to file one page it wrote, at a path it names, into the brain the run is pointed at (BRAIN-SKILL-TARGET). The path stays inside that brain; a run with no brain to file into is told so, and nothing is written.
SKILL-FILES-A-PAGEA skill that has nothing to do with recordings runs on an agent that has no recording flow set up. What such a skill is handed of the tenant's context is what there is, and the rest is simply absent.
e.g. nothing to report → nothing is said.
SKILL-NEEDS-NO-RECORDINGSA skill cannot start another skill's run.
SKILL-NEVER-CALLS-ANOTHERA run is handed the tenant's mission, where things are filed, the words to spell, the timezone, who it is for and the agent's settings.
SKILL-GETS-TENANT-CONTEXT
The skill's page
The agent's Skills tab ticks what that agent runs and leads into each skill's own page.
SKILL-LIST-LINKS-INOne page per skill: whether it is on, when it runs, its settings, what it needs and how that stands, who can use it, and what it has done (RUN-HISTORY-PER-SKILL).
SKILL-PAGE-SHOWS-EVERYTHINGA switch on that page saves the moment it is flipped and says so.
SKILL-SWITCH-SAVES-AT-ONCE